Free Kick Defence/Wall
By default, the correct amount of players to go in the wall will be determined for you and is based on distance from your goal. To judge if you should have the wall jump, stay where it is or have a player rush the wall is based solely on where you feel the kick taker has the best opportunity to take a shot or lay off a pass. A good tip is to determine what you would do based on the players available to take the shot and work from there.
Jump
If you look at how your opponent is set up and it looks like from the position of the ball he might have a good shot at goal, or if further out might have a target player where he will more than likely play the ball over the wall with a lower trajectory, a jump might be a good option. Time it so that right as he strikes the ball, you jump the entire wall to try and stop the ball from making it to its target.
Wall Player Charge
With the selected player you can charge the wall again to try and keep the kick taker from getting the ball to its target. Take a look at what angle looks best for the shot taker to take, and switch to the right player to try and cut that off. Watch for potential lay off players and you could possibly be better served to charge a possible target player as well. Press and hold the X button on the PS3 and the A button on the XBOX 360 to perform this control.
Sem comentários:
Enviar um comentário